My brother is being WAY more productive than I am right now. I’d be jealous if I weren’t so busy enjoying the fruits of his labor.

My brother is being WAY more productive than I am right now. I’d be jealous if I weren’t so busy enjoying the fruits of his labor.

(Source: terhodes)

A couple people asked if I had any process work for the Dune characters. These were doodled while listening to the audio book. 

vieralynn:

mattrhodesart:

When I was a young artist I could only draw one face. It took ages for me to learn how to draw two. It took even longer for me to learn how to draw people of different ages, sexes and races.

A while ago, a young artist posted some fan art of Vivienne. They…

Sorry, quick note to say that I DID see the original, just not the ensuing shitstorm (which shimmy was able to explain). You’re not quoting me there, but someone else.

hobovampire:

mattrhodesart:

mattrhodesart:

When I was a young artist I could only draw one face. It took ages for me to learn how to draw two. It took even longer for me to learn how to draw people of different ages, sexes and races.

A while ago, a young artist posted some fan art of Vivienne. They were still…

Wow, looks like I missed the shitstorm before it was deleted. I didn’t realize the artist took that stance. I saw a piece of anime-ish fan art that looked more naive than cruel, but if they followed up with venom then I’M wrong.
If someone has a copy of the image saved, I’d still like to do a paintover to show them how to draw Vivienne.

When someone tells you that there were no African people in Orlais when a character is CLEARLY such in ACTUAL canon, yeah, there was more than venom. I’m no you, but I did my own version on how to keep it Vivienne in her style so you can clearly see the racial features that make Viv herself. The original is here

This. This is the best way to respond.
Sorry I missed this paintover before. Education like this should be (and in this case it looks like it WAS) the first step. If artists are going to ignore help like this it’s on them.

pandyssians asked: succubot9000(.)tumblr(.)com/post/78927949426/thereisnomadnessanymore-vivienne-still-better someone reblogged the image here.

Thanks! I’m away for a week, but expect a paintover then.

mattrhodesart:

When I was a young artist I could only draw one face. It took ages for me to learn how to draw two. It took even longer for me to learn how to draw people of different ages, sexes and races.

A while ago, a young artist posted some fan art of Vivienne. They were still…

Wow, looks like I missed the shitstorm before it was deleted. I didn’t realize the artist took that stance. I saw a piece of anime-ish fan art that looked more naive than cruel, but if they followed up with venom then I’M wrong.
If someone has a copy of the image saved, I’d still like to do a paintover to show them how to draw Vivienne.

totorotori asked: I hope that artist reads your post, no one deserves to be attacked like that actually that is the second time the first time was people accusing a young artist of white washing Kaidan Alenko from ME, but I hope those young artist read your post.

Me too. I wanted to do a paintover for them but it was gone by the time I got back. And hell, if someone really IS spending hours creating aryan-ized fan art? They’re rectum-people and will ignore your helping hand. Maybe throw a torch then? I don’t know.

Vivienne

When I was a young artist I could only draw one face. It took ages for me to learn how to draw two. It took even longer for me to learn how to draw people of different ages, sexes and races.

A while ago, a young artist posted some fan art of Vivienne. They were still learning. Vivienne looked a bit more caucasian than she does in game, and the rendering made her look pale. Common mistakes that most artists have made early on in their journey. The artist commented about ‘fixing her lips’ and in context it was obvious they were talking about her lipstick, not her anatomy.

Tumblr rolled out the torches and pitchforks, the image was quickly removed, and some poor amateur is likely crying in the shower vowing never to upload art ever again.

Even though most people never saw it, the words still rumble through the dragon age tags like an idiot parrot trapped in an echo chamber: “they’re already whitewashing Vivienne!!!?!?RRRAARGLE!!!!”

No. No one is.

NO ONE IS.

And for art’s sake, let’s try education BEFORE we start tying people to stakes.

Edit: and remember, to a young artist, a corrective paint over is worth ten thousand screams of impotent rage.
terhodes:

This is the cover art I did for the Dragon Age novel Last Flight. I think it has gryphons in it
(for this book)

terhodes:

This is the cover art I did for the Dragon Age novel Last Flight. I think it has gryphons in it

(for this book)

terhodes:

Matt Berry as The Doctor. Just a quick something I did today. I’ve finally gotten to watching Doctor Who and I think this would be an incarnation I’d love to see. Matt Berry in a disheveled tuxedo. He’s wonderful

I would go with him in a heartbeat.

terhodes:

Matt Berry as The Doctor. Just a quick something I did today. I’ve finally gotten to watching Doctor Who and I think this would be an incarnation I’d love to see. Matt Berry in a disheveled tuxedo. He’s wonderful

I would go with him in a heartbeat.

Bingo

You don’t realize you’re tone deaf until someone tells you that you’re singing off key. My comments earlier came from a narrow perspective (I’m a guy who thinks about design all day) and I’m honestly grateful to the people who graciously articulated how deep and wide this issue really is for them. My apologies to those I’ve offended. For someone in my position to come across as flippant is really shitty. It wasn’t my intent, but it’s still shitty and I’m sorry for that.

Additionally, I wasn’t trying to make fun of the Bingo game or the issues that birthed it. I thought it hit the nail right on the head. It’s important to be critical of these destructive tropes and cliches, otherwise they’ll stay exactly where they are. Wether they’re banished forever, or reclaimed by designers who treat the material and audience with respect, they’ve got to go. (In my artistic hubris, I do still believe that a handful of these squares could be reclaimed and subverted in interesting ways, but if I attempt to do so it will be done as personal work ONLY, not in my capacity as concept artist for Bioware.)

The issue of believable character design is a daily one for me. It’s been a ten year learning process. I’ve designed things I’m no longer proud of, but it has been open dialogue with passionate people like this that has helped me move forward. I’d encourage everyone to play the female armor bingo game when Inquisition comes out. Because of Bioware’s fantastic art team, I’m proud to say I think you’d be hard pressed to get a single square.

In closing, I’m sorry for minimizing an issue that means a great deal to people. My perspective is narrow, but I’m thankful to those who have been helping to widen it.

bikiniarmorbattledamage:

Female Armor BINGO (downloadable PDF) by OzzieScribbler (yours truly)
As a special present for Bikini Armor Battle Damage first anniversary, I present to you: Female Armor BINGO!
Feel free to use as a reference to quantify how ridiculous any female armor is.
edit: Updated the link into downloadable PDF!
Breakdown of all the squares under the cut.
Read More


This is pretty amusing. The most concise collection of tropes and cliches used in female character design that I’ve seen yet.But it also got me thinking. Tropes and cliches are like knives: if you’re naive you’ll only hurt yourself and others, avoid them entirely and you’ll be safe but limited, OR learn how and when to use them to your advantage. Ignorance and prohibition are two paths to ruin. Looking at this chart, I honestly think there’s a good chance that throughout my career I’ll use most of these (and many more that aren’t represented here). In fact, just reading through the list gave me a few design ideas. Of course if I’m doing my job right it should ALWAYS be in service of the story and character (not at their expense). This issue raises a small red flag for me. As an artist, the one thing I dare not do is declare: I shan’t use this or that design element as long as I live, so help me God!

Edit: I’m going to expand on my thoughts here, as a response to some of the comments I’ve received. 

Over the past 10 years as a concept artist I’ve been able to see that the difference between a lasting design and a forgettable one is how much it respects the audience and the character. My unique position has afforded me a lot of face time with gamers and fans (and would-be-fans) and their desires echo my own: give us more character designs we can believe in. And now, as a father of two daughters I am more invested than ever in the fight for inclusivity and creating designs that inspire and invite EVERYONE to join in.  

Let me be perfectly clear: I firmly believe we will win that fight by attacking imbedded mentalities, not specific aesthetic choices. 

We should certainly treat the symptoms, but I don’t want that to distract from fighting the disease. For example, the chart mentions boob cups, helmetless armor and armor with holes with skin showing through. I’m watching through Game of Thrones again, so I think of Cersei Lannister’s armored gown with boob cups, Brienne of Tarth’s lack of helmet and the incredible design language used in the desert armor of Qarth (more holes than metal, with minimal fabric beneath). They are all done tastefully and in support of character and setting. 
Their respect for the characters and the audience led them to create unique and story-supporting designs despite checking 3 bingo boxes.

I understand that this list was created out of a frustration that, frankly, I will likely never fully experience. I know that it’s targeting the worst, most flagrant examples of these tropes, and to that I say “swing away”. Concept artists/art directors/producers who perpetuate this insidious atmosphere should ABSOLUTELY be taken down a peg. But saying “we will never draw these specific things again” basically just gives the sexist mentality more power. At that point they own those aesthetics and they have no right to. I have to believe that there are a hundred ways to design backless armor that don’t insult or alienate half the audience. A smart designer could take back “armored gloves and feet but no armor on the midsection”. That could look really cool and imply a totally different fighting technique.
I will (very likely) never design a battle thong, but some day an artist better than me will design an army of men and women in battle thongs and nipple armor, and will handle it with dignity and respect to the characters and the audience, and we’ll thank them for it.

bikiniarmorbattledamage:

Female Armor BINGO (downloadable PDF) by OzzieScribbler (yours truly)

As a special present for Bikini Armor Battle Damage first anniversary, I present to you: Female Armor BINGO!

Feel free to use as a reference to quantify how ridiculous any female armor is.

edit: Updated the link into downloadable PDF!

Breakdown of all the squares under the cut.

Read More

This is pretty amusing. The most concise collection of tropes and cliches used in female character design that I’ve seen yet.

But it also got me thinking. Tropes and cliches are like knives: if you’re naive you’ll only hurt yourself and others, avoid them entirely and you’ll be safe but limited, OR learn how and when to use them to your advantage. Ignorance and prohibition are two paths to ruin.

Looking at this chart, I honestly think there’s a good chance that throughout my career I’ll use most of these (and many more that aren’t represented here). In fact, just reading through the list gave me a few design ideas. Of course if I’m doing my job right it should ALWAYS be in service of the story and character (not at their expense).

This issue raises a small red flag for me. As an artist, the one thing I dare not do is declare: I shan’t use this or that design element as long as I live, so help me God!

Edit: I’m going to expand on my thoughts here, as a response to some of the comments I’ve received. Over the past 10 years as a concept artist I’ve been able to see that the difference between a lasting design and a forgettable one is how much it respects the audience and the character. My unique position has afforded me a lot of face time with gamers and fans (and would-be-fans) and their desires echo my own: give us more character designs we can believe in. And now, as a father of two daughters I am more invested than ever in the fight for inclusivity and creating designs that inspire and invite EVERYONE to join in. Let me be perfectly clear: I firmly believe we will win that fight by attacking imbedded mentalities, not specific aesthetic choices. We should certainly treat the symptoms, but I don’t want that to distract from fighting the disease. For example, the chart mentions boob cups, helmetless armor and armor with holes with skin showing through. I’m watching through Game of Thrones again, so I think of Cersei Lannister’s armored gown with boob cups, Brienne of Tarth’s lack of helmet and the incredible design language used in the desert armor of Qarth (more holes than metal, with minimal fabric beneath). They are all done tastefully and in support of character and setting. Their respect for the characters and the audience led them to create unique and story-supporting designs despite checking 3 bingo boxes. I understand that this list was created out of a frustration that, frankly, I will likely never fully experience. I know that it’s targeting the worst, most flagrant examples of these tropes, and to that I say “swing away”. Concept artists/art directors/producers who perpetuate this insidious atmosphere should ABSOLUTELY be taken down a peg. But saying “we will never draw these specific things again” basically just gives the sexist mentality more power. At that point they own those aesthetics and they have no right to. I have to believe that there are a hundred ways to design backless armor that don’t insult or alienate half the audience. A smart designer could take back “armored gloves and feet but no armor on the midsection”. That could look really cool and imply a totally different fighting technique. I will (very likely) never design a battle thong, but some day an artist better than me will design an army of men and women in battle thongs and nipple armor, and will handle it with dignity and respect to the characters and the audience, and we’ll thank them for it.

(via babesinarmor)

Dune

I succumbed to the siren song of Dune and was dashed upon its rocks like so many concept artists before me. If you’d like to know more about these designs, I’ve written up some descriptions here.

terhodes:

These are some pictures I’m making so I can have a portfolio again. I’m doing one a day if I’m not working on something for someone else and they usually take around 8 hours. Sometimes if I’m lucky I’ll start off with a thumbnail sketch but most days I’m stuck with a blank canvas. There are a couple more at my website: www.tomrhodes.ca

Thanks for looking!

The Mycroft to my Sherlock, my brother, Tom Rhodes.

Tags: tom Rhodes

To steal a music term, the hook of a song is that thing that, well, hooks you in and makes you wanna remember the song.  So how does that pertain to design you ask?  Well early on in the DA:I project I decided to treat the appeal of the characters I designed not through the eye of the beholder, compiling massive reference sheet of beautiful people and picking features I found appealing. Instead I decided to look through the lens of the narrative, and find their hook.  I just found beauty too subjective, too mushy too, too, well lets just say I didn’t find it adequate.  Luckily for me a lot of the talented people at Bioware believe in narrative so it wasn’t a hard sell to change the thinking and discussion away from “do I like what that looks like” to “does that visually say what we want”.

In the above example of Cassandra. Her hook is her power and authority.  So then the trick was merely to use visual language to tell that story.  I no longer had to justify what I thought was attractive.  Her face became all about her aggression.  Through the angle of her facial structure to the angle of her ears. It all became about giving her a strong aggressive forward visual flow.

— Casper Konefal (x)

Working beside this man for the last couple of years has been a highlight of my career. His insights, creativity and artistic integrity have been such an inspiration. He takes this approach to everything he does and his influence permeates Inquisition. Edit: and I should add, EVERY party member and many key NPC’s have received this treatment and I believe the results speak for themselves.

(Source: arcaneidolriots, via holyshitdragonage)